She's got a Stillwater gang member in custody, and you can choose how to interrogate them, kind of a good cop / break all of his fingers situation. Once the bad weather and the spirit have moved on, we meet up with Sheriff Flora. While we're waiting, outside a ghost – also one of Weird West's random events – floats by. A tornado sweeps through town, meaning you have to shelter indoors until it passes. In Grackle, there's a surprise that even the developers weren't expecting – or at least they do a good job of faking it – as one of the world's more dynamic features makes an appearance. And that's before we've left the Bell homestead. ![]() A chicken wandering by gets a kick, plates and jugs are taken, and food is hoarded to be cooked later on a stove or a campfire. Our demo driver shoots an oil lamp to start a fire, then douses it by picking up and throwing a nearby barrel of water. In just completing this simple set of tasks we get to see just what a playground the game will be for players who like to experiment. That means finding a shovel to dig up your old bounty hunter cache – and if you feel the need, the teddy bear of your dead son – and loading up your gun. For whom the Bell tollsīell needs to find her husband who has been taken by a gang called the Stillwaters, and after a tip from the sheriff, is headed to a town called Grackle nearby. It's migraine territory to even try and fathom what that means for balancing and building the game, but I can't wait to experience it as a player. What's interesting is that as you progress through the game, not only will the world state you create with one character carry over the next, but later characters can meet and team up with other heroes you've already played. Our demo introduced the first character, bereaved bounty hunter Jane Bell. The character stories are chronological, which is actually a relief given the recent industry obsession with time loops. The story of Weird West is spread across five different characters that you'll play through one after the other, each character's tale representing a chapter of a larger story.
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